![]() ![]() What’s always upset me about Bejeweled before is where it fell short of what I’d argue is the best match-3 ever, Zoo Keeper: it wouldn’t let you make another line of gems until it had finished faffing around with animations and dropping in new gems elsewhere on the board. ![]() (Okay, I admit I went back and played a bit more to get those correct.) Then do something slightly more complicated involving two lines at once and you’ll get gems that’ll take out their row and column entirely. Connect a row of five and you’ll get a gem that takes out all of a particular colour. Connect a row of four and you’ll create a gem that explodes when removed, removing a few from around it. Then of course there’s all the various bonuses – although PopCap have been very restrained in their numbers. (A clue about this game: loading it up to remind myself of the dimensions, I’m now fighting the urge to play some more.) By swapping with adjacent gems you align rows or columns of three or more, causing them to disappear, with new gems falling from above to fill in the space. So once more you have an 8x8 grid of coloured jewels. You can take your next turn before the last has finished. So has dragging gems into same-coloured lines changed dramatically enough to warrant yet another game? Here's Wot I Think.Īside from the new modes of play, the array of new minigames, and the utterly bonkers woo-nonsense of Zen mode, there is one tweak that completely revolutionises Bejeweled, changing it from casual game of the lunchtime bored to something bordering on an arcade game. The great-granddaddy of this ill-named puzzle favourite is Bejeweled, and PopCap have just released its third (well, nine hundred and seventeenth) incarnation, simply called Bejeweled 3. I would like to see the genre renamed please. ![]()
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